This was pretty funny. You managed to make me smile a little. I like how it is in the style of stand-up. The words spoken in it are very true, as well. JAMS! The animation is a little repetitive and could use some variations, but I know the focal point is on the dialogue and not the animation. The microphone sounds a little weird in some effects, but that may have been intentional. Overall, this is one of the best animations I have reviewed today. Good work!
I don't think I really need to tell why I dislike this animation. It is simply a constant loop. There is no introduction menu or option for replay. Your title screen is mediocre and off-center. There is practically no story whatsoever, because the central animation involves a man cowardly running from a zombie for a couple of seconds, and then it says "Fin". The outro shows us the zombie feasting upon his flesh. That isn't really anything at all. I understand it is hard to animate Flash games, but you could have put more effort into this than you did. The actual art in the animation is not that bad, although the blurry star background looks kind of weird. My main suggestions for improvement are adding a Play Menu, Replay Button, implementing an actual story, and make it longer than five seconds. Good luck on future works, dude!
Almost made me cry at the end. How nice the spiked bunnies became made it even better. Great work!
You did a good job on this. The play menu wasn't extraordinary looking, but the introduction after that looks nice. The gameplay is very hard at parts, so hard that at times the walkthrough is absolutely essential. The pass-code to open the door was very hard to find, and I don't think it could be found easily at all. It was also hard to guess to click the pipe and the plant's pot. I would suggest making these things more apparent in later games. The art was good, and there isn't much to complain about there. The music is good, but it does get a little repetitive. The "Air" meter was a good idea, and I'm glad you didn't do a game-over sequence when it goes down. I liked this overall. It seems reminiscent of Afro-Ninja's age-old escape series. Good work, and good luck on future games.
I don't really think you made this game with serious intentions, just because of its shortness and lack of depth, but this game really doesn't offer much at all. The introduction makes the game look nice, but it is more detailed than the game itself. After you get out of the introduction, the game becomes a constant, random race of "Let's keep a close eye on Magikarp to keep him happy!" Like hormone-filled teenagers, Magikarp suffers from spontaneous depression, seeing as he becomes sad very easily. The Punish Button serves no real purpose other than making Magikarp angry. Even when you do fill up his stats, he seems to be either sad or filled with contempt. One thing I would like to compliment you on, however, is the art. The simple shading is enjoyable and adds a nice touch to the game. You had an interesting idea here, but I doubt it will hold many people's attention for more than a couple minutes at most. Good luck on your next works! I hope your future projects turn out well.
Most of the things I make are for the purpose of a quick laugh, hence my other game Atelerix Albiventris.
And the mood is randomly generated, and there are 9 different moods he can be in at ne given time, But for some reason the game seems to love always making him sad. Anyway, the mood has absolutely no indication on how you are treating the Magikarp. I alspo love how you desbribed it always being sad XD
And thanks for your words on the art, that is the one thing in this game I actually put a fair bit of effort in to, im glad to see it appealed to some people.
Thanks for the review, kind sir :D
This game is quite enjoyable. When I first started playing, it was easy to get immersed within the world presented in it. The characters seemed interesting and the art style was nice. I like the characters that you could talk to for the sake of talking to who always had new things to say. The concept of the game itself was rather interesting, seeing as the player had to balance out his social and academic lives. The music was nice enough for me and never seemed to get too repetitive, but I would recommend making multiple tracks for future games. After a while, the text does get a bit repetitive. The girl who gives you +3 social points is nothing but a tool to advance your social life, and the text for her never transcends beyond awkward conversation. The random events inevitably repeat after a while, and there was one case when the event gave me two options, and when I picked one, it gave me the negative response to an entirely different question. The jobs and clubs are good ideas, but it would be more interesting if they were permanent and didn't go away the next day. All in all, most of my suggestions for improvement spawn from the fact that I wish this game were longer. If you had more than 100 days to befriend characters, improve skills, and get money, that would be great. For a short game, this worked out pretty well, I suppose. I would just recommend a longer game with the possibility of character companionship in future simulators, if you ever make any more (which I hope you do!). Good job, dude! It was a fun hour spent playing this.
Thanks for the elaborate feedback! My biggest regret actually is not giving the girl who you have awkward conversations with more dialog haha. I'll definitely keep in mind your comments if I work on a sequel.
Great song; but I was wondering, are you in Adavamt?
I was in adavant. I left the band but they have a new drummer now and are still playing.
Beautiful for a sketch. Great detail on shading. The character model looks really original too. I also like the gradients in the background. I will definitely check out more stuff of yours.
It's not a sketch
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